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Re: [Public WebGL] WebGL working group - leadership

On Sun, Oct 19, 2014 at 9:03 PM, Tony Parisi <tparisi@gmail.com> wrote:
I can live without multiple render targets for another year...

WEBGL_draw_buffers  is picking up some support (22.5% overall, 24% on desktops, 1% on mobiles). This is thanks to a high rate of support on OSX on Chrome and Firefox (88%), a good rate of support on Chrome OS (56%), a high rate of support on Linux by Chrome and Firefox (84%). Lagging behind on this extension is Windows (14%) where only Chrome implements it with a low rate of support (20%) and neither Firefox nor IE implements it.