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Re: [Public WebGL] EXT_frag_depth ratification



Thanks for the feedback. We'll include this in the next round of
extensions proposed for ratification.


On Sat, Oct 4, 2014 at 9:18 AM, Brandon Jones <bajones@google.com> wrote:
> +1!
>
> This extension enables a range of effects not possible without it.
>
> On Sat Oct 04 2014 at 7:05:21 AM Patrick Cozzi <pjcozzi@gmail.com> wrote:
>>
>> +1
>>
>> This is a very important extension for Cesium.
>>
>> Patrick
>>
>> On Sat, Oct 4, 2014 at 4:10 AM, Florian Bösch <pyalot@gmail.com> wrote:
>>>
>>> As EXT_frag_depth is now implemented by multiple UAs (Chrome and Firefox)
>>> on multiple platforms (Windows, OSX, Android and Linux), and is covered by
>>> conformance tests, I'd like to propose the ratification for this extension.
>>>
>>>
>>
>>
>>
>> --
>> twitter.com/pjcozzi

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