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Re: [Public WebGL] EXT_frag_depth ratification



+1!

This extension enables a range of effects not possible without it.
On Sat Oct 04 2014 at 7:05:21 AM Patrick Cozzi <pjcozzi@gmail.com> wrote:
+1

This is a very important extension for Cesium.

Patrick

On Sat, Oct 4, 2014 at 4:10 AM, Florian Bösch <pyalot@gmail.com> wrote:
As EXT_frag_depth is now implemented by multiple UAs (Chrome and Firefox) on multiple platforms (Windows, OSX, Android and Linux), and is covered by conformance tests, I'd like to propose the ratification for this extension.