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Re: [Public WebGL] Proposal to move more draft extensions to community approved



Fantastic. Given consensus among the implementers, have moved these to
community approved.

-Ken


On Fri, Jun 27, 2014 at 3:55 PM, Dean Jackson <dino@apple.com> wrote:
> +1 from me.
>
> Dean
>
>> On 27 Jun 2014, at 8:04 am, Kenneth Russell <kbr@google.com> wrote:
>>
>>
>> With the recent announcement of WebGL support coming in iOS 8, it
>> would be advantageous to promote draft extensions that might be able
>> to be supported in this OS release. I'd like to propose that the
>> following extensions be promoted to community approved:
>>
>> WEBGL_compressed_texture_atc
>> WEBGL_compressed_texture_pvrtc
>> WEBGL_compressed_texture_etc1
>> EXT_blend_minmax
>> EXT_shader_texture_lod
>>
>> The EXT_ extensions are widely supported. iOS hardware supports PVRTC
>> texture compression. The WebGL conformance suite contains tests for
>> all of these extensions. Any bugs in these tests (in particular,
>> there's one known issue in the pvrtc tests) can be fixed after the
>> fact.
>>
>> Any comments in favor or against?
>>
>> Thanks,
>>
>> -Ken
>>
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