[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Re: EXT_sRGB and EXT_frag_depth to community approved

On Thu, Jun 12, 2014 at 12:02 AM, Kenneth Russell <kbr@google.com> wrote:
We're simply doing due diligence. Please give the ANGLE team a couple
of days. A significant number of Chrome users are on Windows, and I am
not ready to support moving this extension to community approved until
it's known it can be supported in ANGLE's ES2 implementation.

Any progress on the Angle due diligence?

- Direct3D 9 sRGB documentation (separate sampler state): http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460(v=vs.85).aspx
- Direct3D 11 sRGB documentation (just a texture format): http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.85).aspx
- Capability query in Direct3D: http://msdn.microsoft.com/en-us/library/bb172583%28v=vs.85%29.aspx
- Direct3D variable controlling post blending conversion: POSTBLENDSRGBCONVERT