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Re: [Public WebGL] How to unambiguously set canvas pixel size to be pixel-perfect?




On 6/11/14, 1:31 AM, Florian Bösch wrote:
That's quite odd

It's not odd at all. Web site designers consistently use tiny fonts that are not very readable on higher-resolution (but not high enough to be considered "hidpi") screens. It's not uncommon to have text people are actually expected to read in a 12px or even 10px font.


For browsers that have such a setting, and for users that know about it, setting a minimal font size is one way to handle the situation. But it's _way_ easier for most users to just bump the zoom a bit when faced with unreadably small text.

-Boris

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