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Re: [Public WebGL] How to unambiguously set canvas pixel size to be pixel-perfect?

On Tue, Jun 10, 2014 at 10:41 PM, Tony Parisi <tparisi@gmail.com> wrote:
I am skeptical of that figure... Where is the data to support it?

My guess is that less than 5% of users even know about the zoom features... 

I was very surprised about that figure too. It's been over a year since he sent that out and I'm having trouble finding his message.
And yeah it's bad for WebGL graphics 

Tony Parisi
CTO at Large

On Jun 10, 2014, at 10:31 PM, Florian Bösch <pyalot@gmail.com> wrote:

On Wed, Jun 11, 2014 at 7:25 AM, Rik Cabanier <cabanier@gmail.com> wrote:
Browser zoom (= ctrl/cmd +/-) also affects DPR.
Someone from Google maps stated that 15% of all users have some level of browser zoom enabled.
I didn't know that. That's quite odd, and completely unusable for WebGL because there are limits to the size you can set a framebuffer to as well as that rendering to ridiculous resolutions would become very slow, very quickly.