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Re: [Public WebGL] How to unambiguously set canvas pixel size to be pixel-perfect?

I am skeptical of that figure... Where is the data to support it?

My guess is that less than 5% of users even know about the zoom features... 

And yeah it's bad for WebGL graphics 

Tony Parisi
CTO at Large

On Jun 10, 2014, at 10:31 PM, Florian Bösch <pyalot@gmail.com> wrote:

On Wed, Jun 11, 2014 at 7:25 AM, Rik Cabanier <cabanier@gmail.com> wrote:
Browser zoom (= ctrl/cmd +/-) also affects DPR.
Someone from Google maps stated that 15% of all users have some level of browser zoom enabled.
I didn't know that. That's quite odd, and completely unusable for WebGL because there are limits to the size you can set a framebuffer to as well as that rendering to ridiculous resolutions would become very slow, very quickly.