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Re: [Public WebGL] Re: EXT_sRGB and EXT_frag_depth to community approved



I think EXT_sRGB should be moved to community approved with all due haste so as to avoid Mozilla having to retract their implementation, and so that iOS can include the functionality.

These devices support EXT_sRGB natively.

- iPad 2
- iPad 3
- iPad 4
- iPhone 4s
- iPhone 5
- iPhone 5C
- iPhone 5s
- iPad Air
- iPad mini (and retina)
- iPod touch 5th gen
- Xiaomi MiniPad
- Samsung SM-G870

But these devices are not OpenGL ES 3.0 compatible:

- iPad 2
- iPad 3
- iPad 4
- iPhone 4s
- iPhone 5
- iPHone 5C
- iPod touch 5G

Of These, the following are iOS8 compatible:

- iPad 2
- iPad 3
- iPad 4
- iPhone 4s
- iPhone 5
- iPhone 5C
- iPod touch 5G

If EXT_sRGB is dropped in favor of WebGL2, it means that Apple could not include support for it in iOS8. That would mean that until Apple appears with a WebGL2 implementation, sRGB will not be available on the the iPhone 5s, iPad Air and iPad mini. But worse, it would never be available on the iPad 2, iPad 3, iPhone 5s, iPhone 5, iPhone 5C and iPod touch 5G, which represent a sizable bulk (the majority?) of iOS devices in use, and cannot support WebGL2.


On Tue, Jun 10, 2014 at 1:14 AM, Kenneth Russell <kbr@google.com> wrote:
It sounds like all implementers that have responded are in favor of
moving EXT_frag_depth to community approved. Thanks for pushing on
this. Merged your pull request.



On Mon, Jun 9, 2014 at 3:34 AM, Florian Bösch <pyalot@gmail.com> wrote:
> Any progress on moving EXT_frag_depth to community approved?