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Re: [Public WebGL] color_buffer_float



On Wed, Apr 9, 2014 at 5:43 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:
I think we already decided that applications will have to explicitly request a WebGL 2 context by using a different context name.
That's fine then.
 
It covers all of those except texturing which is standard in OpenGL ES 3.0 so is in the core specification.
Excelent.

One related task would be to split the extension registry such that people can browse which extensions are available for which WebGL version. Any ideas on how to represent that?