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[Public WebGL] ES 3.1 meaning for WebGL
I'm sure this has been discussed in the private WG communications, but afaik there hasn't been a communication/discussion on this publicly.
The question is what ES 3.1 means for WebGL?
- Scenario #1: ES 3.0 -> WebGL 2.0, ES 3.1 -> WebGL 2.1?
- Scenario #2: ES 3.1 -> WebGL 2.0?
- Scenario #3: ES 3.0 -> WebGL 2.0, ES 3.1 -> WebGL 3.0?
- Scenario #4: ES 3.1 -> WebGL 2.0?
Also does it have any impact on a release schedule of WebGL 2.0?
Thanks for your thoughts.