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Re: [Public WebGL] Need to spec range checking for WebGL ANGLE_instanced_arrays?



On Mon, Mar 17, 2014 at 8:04 PM, Kenneth Russell <kbr@google.com> wrote:
Florian, would you please take a look at the above pull request too?
I'd really appreciate your feedback on how to add more real-world
scenarios.

I'd go for the usual things that people often do, heightfields, LOD, instancing, that kind of thing. Where various modifications are made to buffer data, indices, drawElements count/offset etc. It's going to take quite a bit of effort to come up with a good suite of tests there.