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RE: [Public WebGL] Need to spec range checking for WebGL ANGLE_instanced_arrays?



Well, ARB_robustness is not a part of the WebGL spec. It's a part of how WebGL is typically implemented on OpenGL, and robust buffer access in ARB_robustness is tangentially related, but it doesn't give solid security guarantees and beyond that I don't see how ARB_robustness would come into play here. The issue is that at least one browser vendor has thought it necessary to have these unspecified checks, so it seems like a good idea to me to correct the omission in the spec and tests.
________________________________________
From: Florian Bösch [pyalot@gmail.com]
Sent: Tuesday, March 11, 2014 12:04 PM
To: Olli Etuaho
Cc: public_webgl@khronos.org
Subject: Re: [Public WebGL] Need to spec range checking for WebGL ANGLE_instanced_arrays?

Would ARB_robustness cover the range checks on drawArraysInstanced and drawElementsInstanced?

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