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Re: [Public WebGL] proposal to advance ANGLE_timer_query to draft
Chrome ticket: https://code.google.com/p/chromium/issues/detail?id=345227
Sidenote: I think that a lot of people would really appreciate having this feature because it's the only way to measure graphics performance beyond the 60fps limit on a non-debugged, real-life existing and user driven application. It's kinda important to know if every user of an app runs their GPU to 99% or to 10% capacity. This insight helps developers to identify performance issues before they become issues for users, and it helps adjusting runtime parameters (dynamic LOD) to satisfy a user preference.