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Re: [Public WebGL] proposal to advance ANGLE_timer_query to draft



Chrome ticket: https://code.google.com/p/chromium/issues/detail?id=345227
Firefox ticket: https://bugzilla.mozilla.org/show_bug.cgi?id=974832
Webkit ticket: https://bugs.webkit.org/show_bug.cgi?id=129090

Sidenote: I think that a lot of people would really appreciate having this feature because it's the only way to measure graphics performance beyond the 60fps limit on a non-debugged, real-life existing and user driven application. It's kinda important to know if every user of an app runs their GPU to 99% or to 10% capacity. This insight helps developers to identify performance issues before they become issues for users, and it helps adjusting runtime parameters (dynamic LOD) to satisfy a user preference.



On Thu, Feb 20, 2014 at 9:22 AM, Kenneth Russell <kbr@google.com> wrote:
Merged your pull request. Thanks again for drafting this.

-Ken


On Tue, Feb 18, 2014 at 10:42 AM, Kenneth Russell <kbr@google.com> wrote:
> Thanks for drafting this. It looks good, and I think it should be
> moved to draft status so it can be prototyped.
>
> Comments from any other implementers?
>
> -Ken
>
>
> On Mon, Feb 17, 2014 at 12:44 AM, Florian Bösch <pyalot@gmail.com> wrote:
>> Please all review the extension specification, proposing to move
>> EXT_disjoint_timer_query to draft
>> https://github.com/KhronosGroup/WebGL/pull/476
>>
>>
>> On Wed, Feb 12, 2014 at 11:22 AM, Florian Bösch <pyalot@gmail.com> wrote:
>>>
>>> Updated timer query extension (recast to EXT_disjoint_timer_query) pull
>>> request, please review/test compile, I can commit additions to that pull
>>> request long as it's not closed:
>>> https://github.com/KhronosGroup/WebGL/pull/470
>>
>>