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Re: [Public WebGL] Color reads from FBs with no ColorAttachment0



Thanks for the clarification, Mark.

I submitted a PR to specify this in the WebGL spec:
https://github.com/KhronosGroup/WebGL/pull/479

-Jeff

----- Original Message -----
From: "Florian Bösch" <pyalot@gmail.com>
To: "Mark Callow" <callow.mark@artspark.co.jp>
Cc: "Jeff Gilbert" <jgilbert@mozilla.com>, "public webgl" <public_webgl@khronos.org>
Sent: Tuesday, February 18, 2014 1:29:26 AM
Subject: Re: [Public WebGL] Color reads from FBs with no ColorAttachment0

Ah, I see. I suspect it has to do with certification, it'd probably
necessitate a new minor revision and implementations would have to go
another round of certification to pass that hurdle, and that probably
didn't seem worth the bother in face of ES 3.0 certification underway.


On Tue, Feb 18, 2014 at 10:27 AM, Mark Callow <callow.mark@artspark.co.jp>wrote:

>  On 2014/02/18 18:01, Florian Bösch wrote:
>
>  On Tue, Feb 18, 2014 at 7:48 AM, Mark Callow <callow.mark@artspark.co.jp>wrote:
>
>>  Not sure why the WG didn't fix the OpenGL ES 2.0 spec.
>>
>
>  Probably because there is no separate WebGL specification, except for
> minor API semantics (due to being different interface programming
> languages) the WebGL specification is a 1:1 mirror of the ES 2.0
> specification.
>
> I meant the OpenGL ES WG, i.e, why they didn't fix their own spec.
>
> Regards
>
>     -Mark
> --
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