I meant the OpenGL ES WG, i.e, why they didn't fix their own spec.On Tue, Feb 18, 2014 at 7:48 AM, Mark Callow <email@example.com> wrote:
Not sure why the WG didn't fix the OpenGL ES 2.0 spec.
Probably because there is no separate WebGL specification, except for minor API semantics (due to being different interface programming languages) the WebGL specification is a 1:1 mirror of the ES 2.0 specification.
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