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Re: [Public WebGL] OES_texture_half_float doesn't allow Tex(Sub)Image2D to take ArrayBuffers as input



On Thu, Feb 13, 2014 at 2:57 PM, Florian Bösch <pyalot@gmail.com> wrote:
what if you input numbers larger than expressable by half-float?
Now also checks for this case, and adds checks for correctness of largest/smallest values to convert correctly. I think it might round a bit stupid from double (not picking the nearest expressable, but the floored one).