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Re: [Public WebGL] OES_texture_half_float doesn't allow Tex(Sub)Image2D to take ArrayBuffers as input

On 2014/02/12 16:54, Kenneth Russell wrote:
... We definitely should
not add a Float16 ArrayBuffer view type. That would add a lot of
complex code to _javascript_ VMs for a very narrow use case.

There are a lot of other outstanding issues that are more pressing in
my opinion -- advancing the WebGL 2.0 spec and implementations in
Yes but ... HALF_FLOAT has more uses in OpenGL ES 3.0 including as vertex attributes so the work wouldn't be wasted, unless you propose to not support HALF_FLOAT in WebGL 2.0.



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