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[Public WebGL] OES_texture_half_float doesn't allow Tex(Sub)Image2D to take ArrayBuffers as input



Surely it should?
Instead, it appears that the only way to upload data into them is through a uselessly imprecise image/canvas/video source.

We have since ratified this extension. If we want to accept a change, how does that work? Do we have to make a new extension?

-Jeff

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