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Re: [Public WebGL] WEBGL_debug_shaders conformance test does not appear to match its spec



Thanks for the fix. It's been merged.

If you think the fix applies to any earlier conformance suite
snapshots (under conformance-suites/1.0.1 or 1.0.2), please submit
another pull request.

Thanks.

-Ken


On Wed, Feb 5, 2014 at 12:56 PM, Jeff Gilbert <jgilbert@mozilla.com> wrote:
>
> In implementing WEBGL_debug_shaders, I found the conformance test was expecting `null` to be returned from getTranslatedShaderSource, instead of empty-string as stated in the spec.
>
> I submitted a PR here:
> https://github.com/KhronosGroup/WebGL/pull/458
>
> -Jeff
>
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