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[Public WebGL] WEBGL_debug_shaders conformance test does not appear to match its spec



In implementing WEBGL_debug_shaders, I found the conformance test was expecting `null` to be returned from getTranslatedShaderSource, instead of empty-string as stated in the spec.

I submitted a PR here:
https://github.com/KhronosGroup/WebGL/pull/458

-Jeff

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