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Re: [Public WebGL] WebGL 0.92
Addendum: I don't think such code is bad because it lets you detect some specific IE revision (you can do that anyway from the UA-string). I think it's bad because it requires a developer to have performed extensive testing on each of those IE revisions to distill the gleamed wisdom of what works and what doesn't into some kind of working code. There's also interesting questions of what'll happen to that version if microsoft crosses the 1.0 border. Will there be a 1.1.0, 1.2.0, 1.3.0 or rather, those could be minor revisions, like 1.0.1 (which exists, but would mean an entirely different thing) and then continue trough 1.0.2, 1.0.2 trough to say 1.0.99 or whatever.