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Re: [Public WebGL] GL_RENDERER string needed for performant apps

I accidently sent this reply to Benoit only. Forwarding to group.

-------- Original Message --------

On 14-01-15 12:28 PM, Mark Callow wrote:

On 2014/01/15 5:18, Benoit Jacob wrote:
This is similar to Websites using the UA string to determine whether the client is mobile. These Websites "work" everywhere, but are give a very poor user experience on mobile browsers that weren't recognized as such.
They also give a poor experience when the site decides that "mobile" means small screen and incapable of showing the full PC site.