On 14-01-14 03:54 PM, Brandon Jones
wrote:
Dean,
Did you read the document linked in Jennifer's original
post? It contains some examples of the numbers you are talking
about. Specifically:
-
80%
of sessions with a poorly performing GPU are
represented by relatively common GPUs
-
Sessions
under 10 FPS are reduced by 55%
by blacklisting
-
Sessions
under 20 FPS reduced by 33% by
blacklisting
We
made a conscious decision not to share data about
specific low-performing GPUs, but perhaps we can make
some of that information available through private
channels if you believe that it will help better make
the case within Apple?
If the offer extends to me (and Mozilla) too, I would be very
interested in receiving such information privately, so I can
understand a concrete example of how an application uses these
strings, and make myself an opinion of how much we want to encourage
this approach to tuning WebGL content to client capabilities.
Benoit
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