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Re: [Public WebGL] Defining GLintptr and GLsizeiptr as long long is incompatible with GLES2 on 32-bit systems

On 9/2/2013 2:56 PM, Olli Etuaho wrote:
signed long int is typically 32-bit on 32-bit platforms, and typically 64-bit on 64-bit platforms

Which platform (compiler) has 64-bit "signed long int" in C++ ? I have never seen any ...


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