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[Public WebGL] Chrome problems with FBO and fp-textures



Dear all,

since today, Chrome has problems with rendering into an FBO when a texture with type gl.FLOAT is bound (though OES_texture_float is available)? The other browsers still work well.
Has there been an interface change, and if so, what is the recommended correct way to do it now for Chrome (besides using UNSIGNED_BYTE instead)?

Best regards
Yvonne


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