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Re: [Public WebGL] Community approval for a few draft extensions



None here.

-Jeff

----- Original Message -----
From: "Kenneth Russell" <kbr@google.com>
To: "public webgl" <public_webgl@khronos.org>
Sent: Monday, August 5, 2013 7:48:44 PM
Subject: [Public WebGL] Community approval for a few draft extensions


I would like to propose moving a few draft WebGL extensions to
community approved:

  http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
  http://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/
  http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/

ANGLE_instanced_arrays has been implemented in experimental form in
Chrome, and the Maps team at Google has found that it yields a
significant reduction in GPU resource consumption.

OES_texture_float_linear and half_float_linear have recently been
implemented in Chrome, and it's been found that some WebGL content has
mistakenly been assuming that linear filtering works for
floating-point textures. This mistake should be corrected as soon as
possible by enforcing the behavior consistently in WebGL
implementations.

Are there any objections to moving these to Community Approved status?

-Ken

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