That seems kind of silly. There already is an existence proof out there that all the WebGL features can be mapped to D3D9 and D3D11 fairly reasonably… (and it's even open source if they need help figuring it out). Ah well, I suppose something is better than nothing?-Daniel
Microsoft's message at the moment is that it's an early developer preview and they are actively working on implementing more functionality before launch. They have also stated that they do not intend to implement every WebGL API (They explicitly called out vertexAttribf as an API they are planning to ignore as it doesn't map to D3D11 well), and are looking for developer feedback on which APIs should receive priority.--BrandonOn Tue, Jul 30, 2013 at 5:19 PM, Mark Callow <email@example.com> wrote:
I tried the IE 11 preview. The simple get.webgl.org cube works as does the slightly more complex one on khronos.org. However the WebGL aquarium does not. I get a cyan background and the menu but nothing else. I do not have time to investigate.
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