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Re: [Public WebGL] MAX_VIEWPORT_DIMS <= MAX_TEXTURE_SIZE
I disagree, because the OpenGL ES 2 specification say : "The maximum viewport dimensions must be greater than or equal to the visible dimensions of the display being rendered to." (chapter 2.12.1: Controlling the Viewport - p45).
Guillaume.
On 2013-07-25, at 3:09 AM, Jeff Gilbert <jgilbert@mozilla.com> wrote:
> I don't believe this is in the spec anywhere.
>
> This assumption would fail, for instance, on a machine with a 6k*1k default framebuffer, if the max square texture size the driver can guarantee it handles correctly is only 4k*4k.
>
> -Jeff
>
> ----- Original Message -----
> From: "Guillaume Abadie" <guillaume.abadie@gmail.com>
> To: "public webgl" <public_webgl@khronos.org>
> Sent: Wednesday, July 24, 2013 2:51:36 PM
> Subject: [Public WebGL] MAX_VIEWPORT_DIMS <= MAX_TEXTURE_SIZE
>
>
> Hi every one.
>
> Where I can't find an answer in specs, I would like to know if the followed assertion is true in WebGL :
> MAX_VIEWPORT_DIMS <= max(MAX_TEXTURE_SIZE, MAX_RENDERBUFFER_SIZE)
>
> Thanks you !
>
> Guillaume Abadie.
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