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Re: [Public WebGL] MAX_VIEWPORT_DIMS <= MAX_TEXTURE_SIZE



I don't believe this is in the spec anywhere.

This assumption would fail, for instance, on a machine with a 6k*1k default framebuffer, if the max square texture size the driver can guarantee it handles correctly is only 4k*4k.

-Jeff

----- Original Message -----
From: "Guillaume Abadie" <guillaume.abadie@gmail.com>
To: "public webgl" <public_webgl@khronos.org>
Sent: Wednesday, July 24, 2013 2:51:36 PM
Subject: [Public WebGL] MAX_VIEWPORT_DIMS <= MAX_TEXTURE_SIZE


Hi every one.

Where I can't find an answer in specs, I would like to know if the followed assertion is true in WebGL :
	MAX_VIEWPORT_DIMS <= max(MAX_TEXTURE_SIZE, MAX_RENDERBUFFER_SIZE)

Thanks you !

Guillaume Abadie.
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