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Re: [Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture



Actually, I think you can write:

  (HTMLCanvasElement or HTMLImageElement or HTMLVideoElement)? getSource()

-Ken


On Mon, Jul 8, 2013 at 2:23 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:
> On 2013/07/05 19:17, Mark Callow wrote:
>
>       void connectSource(HTMLCanvasElement);
>       void connectSource(HTMLImageElement);
>       void connectSource(HTMLVideoElement);
>       void disconnect();
>
> I am thinking it is probably a good idea to add getSource() methods as well.
> I'm pretty sure I can't do
>
> HTMLCanvasElement? getSource()
> HTMLImageElement? getSource()
> HTMLVideoElement? getSource()
>
> so what is the best way to deal with this in IDL?
>
> Regards
>
>     -Mark
>
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