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Re: [Public WebGL] issue in OES_vertex_array_object conformance test



Filed http://crbug.com/255100 about this. Feel free to comment, star, etc.

-Ken


On Thu, Jun 27, 2013 at 7:10 PM, Ben Vanik <benvanik@google.com> wrote:
> +1 - as a web developer I want all of these APIs to behave the same way
> cross browser and don't see a reason for any difference. IDL implementation
> differences shouldn't be exposed to developers.
>
>
> On Thu, Jun 27, 2013 at 9:54 AM, Boris Zbarsky <bzbarsky@mit.edu> wrote:
>>
>>
>> On 6/27/13 11:35 AM, Kenneth Russell wrote:
>>>
>>> I'm sure that changing that behavior would have a
>>> huge compatibility impact
>>
>>
>> That seems unlikely, given that other UAs do in fact throw for not enough
>> arguments.
>>
>>
>>> which is why the WebGL WG decided some time
>>> ago not to test calls with wrong numbers of arguments, or corner cases
>>> in method overloading, in the conformance suite.
>>
>>
>> I believe this is the wrong decision if you actually want to ensure
>> interoperability...
>>
>> -Boris
>>
>>
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