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Re: [Public WebGL] WebGL Capture



This is sweet!  Will give it a shot next time I have to make a gl bug repro.


On Wed, Apr 10, 2013 at 3:02 PM, Kenneth Russell <kbr@google.com> wrote:

This is awesome! Thanks for writing it and putting it out there. It
will be a big help in creating reduced test cases from real-world
applications.

-Ken


On Wed, Apr 10, 2013 at 12:17 AM, Gregg Tavares <gman@google.com> wrote:
> I recently needed to try to create a reduced test case from a larger app so
> I wrote this library that captures all the WebGL calls and generates a
> HTML/_javascript_ with just those calls to reproduce the scene.
>
> It's very alpha but I have managed to capture a few things.
>
> I suspect Ben Vanik will eventually add something similar and better to
> either the WebGL Inspector or the Google Web Tracing Framework but for the
> time being, if you find this useful it's here
>
> https://github.com/greggman/webgl-capture
>

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--

Bill Baxter | Software Engineer | wbaxter@google.com | eat more peas!