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Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!



Understood. What I meant was that the ES 3.0 spec already contains the definition of texture-filterable, which the ES 2.0 spec doesn't.

-Ken



On Thu, Jun 6, 2013 at 6:48 PM, Mark Callow <callow.mark@artspark.co.jp> wrote:

On 2013/06/07 2:35, Kenneth Russell wrote:
The next version of the WebGL spec based on ES 3.0 won't need this modification. -Ken
FLOAT32 textures are not filterable in OpenGL ES 3.0 core either.

Regards

    -Mark

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