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[Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture



Dear list,

What are the remaining open issues preventing WEBGL_dynamic_texture from
being promoted to draft and implemented?

What can I do to help resolve these?

Following the EGL streams extensions definitely seems like the right
approach to this problem; from a naive reading of the
WEBGL_dynamic_texture specification, it seems like the general approach
is the right one and issues would be in details that would be best
investigated in the process of working on an experimental implementation.

Thanks!

Benoit


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