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Public WebGL Archives: (date view) June 2013
Thread Index
June 04, 13
[Public WebGL] Updates to video conformance tests
Kenneth Russell
[Public WebGL] WebGL spec needs clarification around extensions and context lost / restored events
Gregg Tavares
June 05, 13
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Benoit Jacob
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Florian Bösch
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Benoit Jacob
[Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture
Benoit Jacob
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Gregg Tavares
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Benoit Jacob
Re: [Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture
Mark Callow
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Jeff Gilbert
Re: [Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture
Benoit Jacob
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Gregg Tavares
June 06, 13
Re: [Public WebGL] Interest in promoting to draft, and implementing, WEBGL_dynamic_texture
Gregg Tavares
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Kenneth Russell
Re: [Public WebGL] WebGL spec needs clarification around extensions and context lost / restored events
Kenneth Russell
[Public WebGL] ArrayBufferView -> ArrayBuffer.isView
Kenneth Russell
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Mark Callow
Re: [Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!
Kenneth Russell
June 07, 13
[Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Gregg Tavares
June 10, 13
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Kenneth Russell
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Jeff Gilbert
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Mark Callow
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Gregg Tavares
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Gregg Tavares
June 11, 13
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Bill Baxter
June 14, 13
[Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Gregg Tavares
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Brandon Jones
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Gregg Tavares
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Jeff Gilbert
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Kenneth Russell
June 17, 13
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Zhenyao Mo
Re: [Public WebGL] WebGL Capture
Bill Baxter
June 18, 13
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Kirill Prazdnikov
[Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Olli Etuaho
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Gregg Tavares
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Gregg Tavares
Re: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Zhenyao Mo
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Fabrice Robinet
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Zhenyao Mo
Re: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Kenneth Russell
Re: [Public WebGL] Specifying the behavior of bindXXX when passed a deleted resource
Gregg Tavares
Re: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Zhenyao Mo
June 19, 13
RE: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Olli Etuaho
Re: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Colin Mackenzie
Re: [Public WebGL] Possibility of not writing gl_Position is not addressed by WebGL spec
Gregg Tavares
[Public WebGL] Call for demos: SIGGRAPH 2013 WebGL BOF
Kenneth Russell
June 21, 13
[Public WebGL] Fwd: Shared Resources revisited
Gregg Tavares
June 22, 13
Re: [Public WebGL] Fwd: Shared Resources revisited
Vangelis Kokkevis
Re: [Public WebGL] Fwd: Shared Resources revisited
Benoit Jacob
June 24, 13
RE: [Public WebGL] Fwd: Shared Resources revisited
Chris Endicott
Re: [Public WebGL] Fwd: Shared Resources revisited
Ben Vanik
Re: [Public WebGL] Fwd: Shared Resources revisited
Benoit Jacob
RE: [Public WebGL] Fwd: Shared Resources revisited
Chris Endicott
Re: [Public WebGL] Fwd: Shared Resources revisited
Brandon Jones
June 25, 13
RE: [Public WebGL] Fwd: Shared Resources revisited
Chris Endicott
Re: [Public WebGL] Fwd: Shared Resources revisited
Conor Dickinson
Re: [Public WebGL] Fwd: Shared Resources revisited
Vladimir Vukicevic
Re: [Public WebGL] Fwd: Shared Resources revisited
Mark Callow
June 26, 13
RE: [Public WebGL] Fwd: Shared Resources revisited
Chris Endicott
[Public WebGL] issue in OES_vertex_array_object conformance test
Guillaume Abadie
Re: [Public WebGL] Updating the Spec W.R.T. preserveDrawingBuffer = false
Kenneth Russell
June 27, 13
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Kenneth Russell
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Benoit Jacob
[Public WebGL] Typed array spec update on endianness
Kenneth Russell
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Kenneth Russell
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Boris Zbarsky
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Ben Vanik
Re: [Public WebGL] issue in OES_vertex_array_object conformance test
Kenneth Russell
Re: [Public WebGL] Typed array spec update on endianness
Mark Callow