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Re: [Public WebGL] WebGL API request: asynchronous texture uploads



Hi Tom

FWIW I'm seeing slightly more "jank" out of your canvas version than the WebGL version. Though, they are pretty close.

I'm on a Macbook Air using Chrome.

Tony


On Thu, Apr 25, 2013 at 11:56 AM, Tom Payne <tom.payne@camptocamp.com> wrote:
On 25 April 2013 20:55, Tom Payne <tom.payne@camptocamp.com> wrote:
 Texture uploads are a key source of jank, even though we limit texture uploads to one per second.

s/second/frame/

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