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Re: [Public WebGL] Manual WebGL Conformance Tests



That would be awesome.

Unfortunately that project looks abandoned. > 2 yrs since last commit

I'm sure we can figure out something, even if we need browser specific glue for a while.


On Tue, Apr 16, 2013 at 10:38 AM, Benoit Jacob <bjacob@mozilla.com> wrote:

The issue of cross-browser compositor testing is really an impotant and
useful problem to solve. But I don't believe that manual testing is the
right solution. Instead, there should be a cross-browser Web API to
access the compositor rendering. It would have to be accessible only to
privileged code for obvious reasons.

Such tests are called Reftests on the Mozilla side; I thought that there
had been talk about making them cross-browser but I can't find that back
now. Some googling gives:
http://code.google.com/p/browsertests/wiki/RefTests

Benoit

On 13-04-16 01:13 PM, Gregg Tavares wrote:
> There are currently 4 manual WebGL Conformance Tests not included in
> the auto run tests
>
> https://www.khronos.org/registry/webgl/sdk/tests/conformance/manual/
>
> 3 of them are in the 1.0.2 snapshot
>
> They're manually run because they they are verifying compositing
> behavior and/or fullscreen behavior.
>
> Should these be required to pass for conformance?
>
> Thoughts?
>
>
>
>
>
> One idea to make this easier would be to add an option to auto-run
> these tests where the browser vendor could run there browser in a mode
> that allows these things to be checked. On other words, something like
>
> https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?manual_tests=true
>
> We could add some stubs so the browser vendor could provide functions
> to make this automate-able like takeScreenshot() and goFullscreen()
>


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