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[Public WebGL] Manual WebGL Conformance Tests



There are currently 4 manual WebGL Conformance Tests not included in the auto run tests

https://www.khronos.org/registry/webgl/sdk/tests/conformance/manual/

3 of them are in the 1.0.2 snapshot

They're manually run because they they are verifying compositing behavior and/or fullscreen behavior.

Should these be required to pass for conformance?

Thoughts?





One idea to make this easier would be to add an option to auto-run these tests where the browser vendor could run there browser in a mode that allows these things to be checked. On other words, something like

https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?manual_tests=true

We could add some stubs so the browser vendor could provide functions to make this automate-able like takeScreenshot() and goFullscreen()