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Re: [Public WebGL] For review: ANGLE_timer_query extension

On Fri, Apr 12, 2013 at 3:35 AM, Rémi Arnaud <jsremi@gmail.com> wrote:
What about an API like;

var counters = new gl.asyncPerfCountersSet();

// getTime() does not do anything once counters is closed

//this is called once all results are available
... Do something with all those values

Unusable, queries all query timers created which is not desired. Also doesn't allow fine grained access to query just those timers from a frame you're interested in.