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[Public WebGL] OUT_OF_MEMORY error in 1.0.1/conformance/reading/read-pixels-test



On some mobile devices, we're hitting a couple errors followed by a gl.OUT_OF_MEMORY error in the "check reading with lots of drawing" section. This is AFAIK spec-compliant behavior, so I believe the test should be changed to gl.flush() after each draw call, which seems to have fixed it for me.

Thoughts?

-Jeff

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