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Re: [Public WebGL] Matrix objects in JavaScript



On 22/03/2013, at 2:40 AM, Steve Baker <steve@sjbaker.org> wrote:
I agree that for all of the specialist math functions (inverse and such),

This is almost like a reunion… wasn't it about 3 years ago that all of us were having the same discussion? :)

I wouldn't mind so much lacking SIMD instructions if the bulk instructions could be handled by the GPU but had good support for transferring data back and forth to the _javascript_ environment. However there are hardware reasons why that would expose painfully inefficient approaches unless being aware of the underlying architecture.