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Re: [Public WebGL] Matrix objects in JavaScript

On 3/21/13 5:40 PM, Florian Bösch wrote:
Neither, this one is faster:

mat4Rotate(window.getComputedStyle(element).transform, 45,

You do realize that window.getComputedStyle(element).transform is a string that looks something like "matrix(1, 2, 3, 4, 5, 6)" or whatnot?

Hence Rik's use of something like .transformMatrix that would return the transform in ... some sort of non-braindead format, whatever it is. Because the string version is braindead for matrix manipulation, for sure.


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