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Re: [Public WebGL] Matrix objects in JavaScript



On Thu, Mar 21, 2013 at 8:58 PM, Brandon Jones <bajones@google.com> wrote:
I would argue that that's only because WebGL authors try to avoid them because of performance. :)
I can confirm that. I usually try everything to avoid them, and if I have to do them, I rather let the GPU do them a million times over and over every frame all the same than letting JS do it once.