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Re: [Public WebGL] Matrix objects in JavaScript



On Thu, Mar 21, 2013 at 8:20 PM, Jeff Gilbert <jgilbert@mozilla.com> wrote:
I would also really like to see what usecases would even benefit from accelerating these operations. Especially for WebGL, the actual number of matrix computations done in client code is usually quite small.
Physics, bone animations and scene graphs are usually heavy on matrix operations.