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Re: [Public WebGL] postfix for names in WEBGL_* extensions

My understanding has been that we adopt the WEBGL Pre/Postfixes if the behavior of the WebGL extension differs from the behavior of the underlying extension. This is usually due to additional restrictions being placed on the WebGL variant for security or compatibility reasons.

On Fri, Mar 15, 2013 at 9:42 AM, Patrick Baggett <baggett.patrick@gmail.com> wrote:
FOO_some_neat_feature generally results in SOME_FEATURE_ENUM_FOO

Unless there is a specific reason that the suffix should not match (breaking OpenGL convention), I vote they all change into _WEBGL.


On Fri, Mar 15, 2013 at 11:11 AM, Zhenyao Mo <zmo@chromium.org> wrote:

Look at WEBGL_* extension:


Some keep the _EXT postfix in their names, for example:

in WEBGL_compressed_texture_s3tc


Some change the postfix to _WEBGL, for example:

in WEBGL_depth_texture
in WEBGL_draw_buffers

I think we need to decide which way to go.  Otherwise it's very
confusing for developers.

I prefer to keep the _EXT postfix, but as far as it's consistent
across extensions, I am ok.

Please vote.

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