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Re: [Public WebGL] OES_texture_float_linear and OES_texture_half_float_linear extension proposals



On Fri, Mar 8, 2013 at 1:55 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:
> Hi Ken,
>
>
> On 2013/03/08 3:52, Kenneth Russell wrote:
>
>
> Will implementers provide this extension?
>
> Yes, the intent is to provide it (and a conformance test) ASAP so that
> authors can reliably test whether they can use linear filtering with
> FP and half-FP textures.
>
> As far as I know nobody has yet
> implemented {EXT,WEBGL}_color_buffer_{half_,}float which are intended to fix
> the previous cock-up.
>
> Yes, that's true, and sorry about that. We can try to prioritize
> implementing these, but have to balance them with other priorities
> like passing the new 1.0.2 conformance suite.
>
> And with these new extensions which it sounds like you are giving higher
> priority. I suppose that's reasonable as lack of ability to render to float
> color buffers can be determined by checking framebuffer completeness but
> there is no equivalent check for texture completeness.
>
> Given that and that most applications can relatively easily provide a
> reduced precision fallback, I withdraw my objection to moving
> OES_texture_float_linear to draft status.

Thank you. These extensions have been moved to draft status.

-Ken


> Regards
>
>     -Mark
>
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