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Re: [Public WebGL] OES_texture_float_linear and OES_texture_half_float_linear extension proposals



On Thu, Mar 7, 2013 at 9:52 AM, Paul Neave <paul.neave@gmail.com> wrote:
> I am also in favor of moving the OES_texture_float_linear extension to draft. I completely agree with Kenneth's conclusions.
>
> Recently I came across a problem with a graphics library I was using for an online photo-editing website. It affected ANGLE and I raised the issue with the Chromium team. See https://code.google.com/p/chromium/issues/detail?id=172278
>
> To solve the issue I had to use TEXTURE_MAG_FILTER and TEXTURE_MIN_FILTER with NEAREST interpolation, which meant pixelated textures. Using LINEAR would have been preferable, but with this the context was rendered completely black.
>
> To have the ability to confirm if the machine can use LINEAR with a OES_texture_float_linear extension check would be extremely useful.

Agreed. It was your bug report which motivated pushing through these
extension drafts.

-Ken

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