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Re: [Public WebGL] gl.getShaderPrecisionFormat



Yes, this was an unfortunate and accidental omission from the 1.0
spec. It will be fixed in the 1.0.1 and subsequent versions of the
spec, hopefully to be unblocked and released very soon.

-Ken


On Fri, Feb 22, 2013 at 1:50 PM, Ben Vanik <benvanik@google.com> wrote:
> Are you looking at an old version of the spec?
>
> It's in here:
> http://www.khronos.org/registry/webgl/specs/latest/
>
>
> On Fri, Feb 22, 2013 at 1:36 PM, Florian Bösch <pyalot@gmail.com> wrote:
>>
>> I've noticed that gl.getShaderPrecisionFormat is not documented in the
>> standard, yet it is implemented by both chrome and firefox. The enumerants
>> it relies on (such as gl.HIGH_FLOAT) are in the standard, but aren't used by
>> any function.
>>
>> I suppose it's missing because of an editing oversight?
>
>

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