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Re: [Public WebGL] gl.getShaderPrecisionFormat

Are you looking at an old version of the spec?

It's in here:

On Fri, Feb 22, 2013 at 1:36 PM, Florian Bösch <pyalot@gmail.com> wrote:
I've noticed that gl.getShaderPrecisionFormat is not documented in the standard, yet it is implemented by both chrome and firefox. The enumerants it relies on (such as gl.HIGH_FLOAT) are in the standard, but aren't used by any function.

I suppose it's missing because of an editing oversight?